cmasher
All 53 cmasher colormaps (37 sequential, 4 cyclic, and 12 diverging) with side-by-side OKLCh diagnostics for lightness, chroma, hue, and colorblind safety.
- Amber: sequential. Lightness rises monotonically from 0.00 to 0.94, hue sweeps 107° from red to chartreuse, and order holds under all three colorblind simulations.
- Amethyst: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 360° from magenta to mint, and order holds under all three colorblind simulations.
- Apple: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 164° from red to mint, and order holds under all three colorblind simulations.
- Arctic: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 160° from violet to cyan, and order holds under all three colorblind simulations.
- Bubblegum: sequential. Lightness rises monotonically from 0.24 to 0.85, hue sweeps 154° from blue to orange, and order holds under all three colorblind simulations.
- Chroma: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 273° from blue to mint, and order holds under all three colorblind simulations.
- Copper (cyclic): cyclic. Lightness spans 0.00–0.95, hue sweeps 360° from blue to magenta, and order holds under all three colorblind simulations.
- Cosmic: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 189° from magenta to mint, and order holds under all three colorblind simulations.
- Dusk: sequential. Lightness rises monotonically from 0.00 to 0.85, hue sweeps 356° from blue to red, and order holds under all three colorblind simulations.
- Eclipse: sequential. Lightness rises monotonically from 0.00 to 0.94, hue sweeps 280° from violet to yellow, and order holds under all three colorblind simulations.
- Ember: sequential. Lightness rises monotonically from 0.00 to 0.89, hue sweeps 195° from violet to chartreuse, and order holds under all three colorblind simulations.
- Emerald: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 189° from green to cyan, and order holds under all three colorblind simulations.
- Emergency: cyclic. Lightness spans 0.00–1.00, hue sweeps 227° from azure to yellow, and order holds under all three colorblind simulations.
- Fall: sequential. Lightness rises monotonically from 0.19 to 1.00, hue sweeps 151° from rose to green, and order holds under all three colorblind simulations.
- Flamingo: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 83° from orange to magenta, and order holds under all three colorblind simulations.
- Freeze: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 165° from violet to cyan, and order holds under all three colorblind simulations.
- Fusion: diverging. Two arms meet at a pivot of lightness 1.00, hue sweeps 308° from rose to magenta, and order holds under all three colorblind simulations.
- Gem: sequential. Lightness rises monotonically from 0.24 to 0.86, hue sweeps 187° from red to cyan, and order holds under all three colorblind simulations.
- Ghostlight: sequential. Lightness rises monotonically from 0.00 to 0.94, hue sweeps 209° from violet to green, and order holds under all three colorblind simulations.
- Gothic: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 96° from violet to blue, and order holds under all three colorblind simulations.
- Guppy: diverging. Two arms meet at a pivot of lightness 0.40, hue sweeps 224° from orange to cyan, and order holds under all three colorblind simulations.
- Holly: diverging. Two arms meet at a pivot of lightness 1.00, hue sweeps 181° from chartreuse to magenta, and order holds under all three colorblind simulations.
- Horizon: sequential. Lightness rises monotonically from 0.29 to 1.00, hue sweeps 218° from green to magenta, and order holds under all three colorblind simulations.
- Iceburn: diverging. Two arms meet at a pivot of lightness 0.02, hue sweeps 263° from cyan to chartreuse, and order holds under all three colorblind simulations.
- Infinity: cyclic. Lightness spans 0.35–0.76, hue sweeps 359° from magenta to rose, and order holds under all three colorblind simulations.
- Jungle: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 179° from mint to green, and order holds under all three colorblind simulations.
- Lavender: sequential. Lightness rises monotonically from 0.00 to 0.80, hue sweeps 223° from rose to green, and order holds under all three colorblind simulations.
- Lilac: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 308° from azure to green, and order holds under all three colorblind simulations.
- Neon: sequential. Lightness rises monotonically from 0.46 to 0.90, hue sweeps 256° from red to green, and order holds under all three colorblind simulations.
- Neutral: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 31°, and order holds under all three colorblind simulations.
- Nuclear: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 146°, and order holds under all three colorblind simulations.
- Ocean: sequential. Lightness rises monotonically from 0.20 to 1.00, hue sweeps 295° from violet to mint, and order holds under all three colorblind simulations.
- Pepper: sequential. Lightness rises monotonically from 0.24 to 0.85, hue sweeps 134° from red to green, and order holds under all three colorblind simulations.
- Pride: diverging. Two arms meet at a pivot of lightness 0.89, hue sweeps 325° from violet to rose, and order holds under all three colorblind simulations.
- Prinsenvlag: diverging. Two arms meet at a pivot of lightness 1.00, hue sweeps 253° from red to violet, and order holds under all three colorblind simulations.
- Rainforest: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 360° from rose to orange, and order holds under all three colorblind simulations.
- Redshift: diverging. Two arms meet at a pivot of lightness 0.02, hue sweeps 194° from cyan to magenta, and order holds under all three colorblind simulations.
- Sapphire: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 169° from violet to cyan, and order holds under all three colorblind simulations.
- Savanna: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 360° from blue to orange, and order holds under all three colorblind simulations.
- Seasons: cyclic. Lightness spans 0.00–1.00, hue sweeps 360° from violet to rose, and order holds under all three colorblind simulations.
- Seaweed: diverging. Two arms meet at a pivot of lightness 0.02, hue sweeps 302° from cyan to green, and order holds under all three colorblind simulations.
- Sepia: sequential. Lightness rises monotonically from 0.00 to 0.95, hue sweeps 171° from magenta to green, and order holds under all three colorblind simulations.
- Sunburst: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 146° from rose to chartreuse, and order holds under all three colorblind simulations.
- Swamp: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 360° from violet to green, and order holds under all three colorblind simulations.
- Torch: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 198° from blue to yellow, and order holds under all three colorblind simulations.
- Toxic: sequential. Lightness rises monotonically from 0.00 to 0.90, hue sweeps 244° from magenta to chartreuse, and order holds under all three colorblind simulations.
- Tree: sequential. Lightness rises monotonically from 0.00 to 0.85, hue sweeps 150° from orange to mint, and order holds under all three colorblind simulations.
- Tropical: sequential. Lightness rises monotonically from 0.48 to 0.90, hue sweeps 234° from magenta to cyan, and order holds under all three colorblind simulations.
- Viola: diverging. Two arms meet at a pivot of lightness 1.00, hue sweeps 175° from magenta to red, and order holds under all three colorblind simulations.
- Voltage: sequential. Lightness rises monotonically from 0.00 to 1.00, hue sweeps 135° from rose to azure, and order holds under all three colorblind simulations.
- Waterlily: diverging. Two arms meet at a pivot of lightness 1.00, hue sweeps 246° from magenta to yellow, and order holds under all three colorblind simulations.
- Watermelon: diverging. Two arms meet at a pivot of lightness 0.02, hue sweeps 173° from green to rose, and order holds under all three colorblind simulations.
- Wildfire: diverging. Two arms meet at a pivot of lightness 0.02, hue sweeps 324° from green to chartreuse, and order holds under all three colorblind simulations.